Just finished this one. (with audio! hehe) I'm not too proud of the character design, but I've learned a lot from this particular assignment by focusing on movement and acting. There is still a stiffness to my work that I hope to eliminate.
I was in digital tools class the other day when I jotted down something random: "somewhere along the way, I have forgotten the feeling of joy that accompanies drawing and painting and pure creation. I have forgotten the time I've spent (the endless hours) on a single piece of work. But for this brief instance, I remember. I want to regain the focus, the drive, and the inspiration. So that I will make greater progress."
I know that I can work harder, and I can be doing much more to advance my skills, but I always give in to some form of procrastination. (though it's gotten better in comparison to last year.) It's frustrating, but I have to keep on believing in myself, and work even harder/manage my time better.
It's down to the final 3 weeks of this semester, and there is a pile of final assignments to do. Most of them have potential to be wonderful and fun, but again, it depends how much time I'll be able to put into them.
Actually I shouldn't even be blogging right now, lol, back to work I go!
Sunday, November 23, 2008
Animation - Single Sentence
Sunday, November 2, 2008
Character Design - Golem and Mage Traveller


ideas for some school projects. Her back leg bothers me -_- *note to self: study more anatomy*
He is a stone golem, his purpose is to have me practice some non-organic/human characters.
She is a wannabe mage from a powerful family who all perished by the hand of Unknown Villain (which I have yet to create.) She has talent but lacks a mentor. Frustrated, she has resort to common trickery and theft to get by. The staff is inherited, and just for show. She hopes that if she waves it around and does some impressive chanting, everyone will leave her alone. If not, well, she's picked up some interesting self defense moves that she is just dying to try.
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